That's because the shape stays the same while only the materials change.Īlso, for simplicity in file management and rendering, we recommend maintaining a 1-to-1 relationship between SKU and 3D model file. If your products come in multiple color variants or colorways, making models of them are incredibly easy once you have a base model. What will be possible in the future is a truly accurate virtual try-on, where the camera software will dress a model of you, and the details of materials creasing and wrinkling will be physically simulated, not photoshopped or sculpted into a stationary model. What's possible at the moment, in terms of photorealism, is dressing up a mannequin in clothing, and displaying that grouping in 3D and augmented reality. How to think about clothingĬlothing presents a set of challenges different from hard-surface products, due to the complexity of materials creasing, wrinkling, draping, as well as the challenge of meeting expectations of virtual try-on. Photogrammetry may be useful for a rough draft of a model, but rarely a finished product. It's notorious for having problems with metal, glass, indents, and anything shiny. It often requires hundreds of photos from various points of view of the product, and the end result often looks choppy. However, generating models from photogrammetry is rolling the dice with quality. Photogrammetry is an automated process where software calculates measurements and builds a 3D model from a series of photos.
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